var delay=2000 //set delay in miliseconds 
var curindex=0

var randomimages=new Array()

	randomimages[0]="/images/color/yellow/slide/sm896er.jpg"
	randomimages[1]="/images/color/yellow/slide/sm17075.jpg"
	randomimages[2]="/images/color/yellow/slide/smimg_0033.jpg"
	randomimages[3]="/images/color/yellow/slide/webdeos_earbud.jpg"
	randomimages[4]="/images/color/yellow/slide/4355l.jpg"
	randomimages[5]="/images/color/yellow/slide/dsc1990.jpg"
	randomimages[6]="/images/color/yellow/slide/fp221web.jpg"
	randomimages[7]="/images/color/yellow/slide/jpm_yellowring.jpg"
	randomimages[8]="/images/color/yellow/slide/krieger_052.jpg"
	randomimages[9]="/images/color/yellow/slide/levian1.jpg"
	randomimages[10]="/images/color/yellow/slide/lib010.jpg"
	randomimages[11]="/images/color/yellow/slide/ry0275.jpg"

var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)
